Monday's update is three new low-level weapons which are now dropping from the various spiders in the spider cave and the tuffet. There's a club, a stave and a dagger, with equip requirements ranging from level one to five.
These new weapons are also the first weapons in the game to drop from monsters. Eventually I hope that most players will get their weapons from monster drops, with the shop only being there to plug the gaps.
Monday, 23 June 2008
Wednesday, 18 June 2008
New monster: Rastafarian Carrot
Warning: spoilers ahead. This whole blog is spoilerific, but there you go.
Tonight I added a new monster to the Capture Farmland area, the Rastafarian Carrot, which is the first in a line of mutated crops that will be popping up in the farmland. I drew a standard carrot monster (a standard carrot monster!) and it struck me that the hair/leaves looked a little like dreadlocks. So naturally the thing to do was to draw on a rasta hat.
I'm pretty pleased with the way it looks. I definitely think my artistic style is developing nicely. Obviously it's still stick man style bold and basic, but compared with some of the basics I drew, say, 6 months ago I think it's much improved. Perhaps soon I might not be rubbish!
Tonight I added a new monster to the Capture Farmland area, the Rastafarian Carrot, which is the first in a line of mutated crops that will be popping up in the farmland. I drew a standard carrot monster (a standard carrot monster!) and it struck me that the hair/leaves looked a little like dreadlocks. So naturally the thing to do was to draw on a rasta hat.
I'm pretty pleased with the way it looks. I definitely think my artistic style is developing nicely. Obviously it's still stick man style bold and basic, but compared with some of the basics I drew, say, 6 months ago I think it's much improved. Perhaps soon I might not be rubbish!
Sunday, 15 June 2008
Patch notes for Sunday, 15th June 2008
- New stylesheet revision and layout.
- Some IE CSS / display bugs fixed.
- New item tooltip window, replacing the old javascript tooltips.
- Hero's Rest is finally open!
- Chat has been removed for the time being.
- Updated spell checking code.
- Fixed broken graphic for the Goblin Cannibal.
- Fixed a hilarious bug whereby you could view other player's private inventory.
Stylin'

I'm back! Last week I installed all my development tools on my laptop again, and dusted off the code. Since then, I've implemented a new stylesheet, streamlined some of the more ridiculous HTML, and tweaked the layout a little. It now plays nicer at larger and smaller resolutions, works better in Internet Explorer, and has a smaller stylesheet (a whole 3KB slimmer!) and should be easier to maintain. That said, there's still probably a bunch of display bugs across browsers, so let me know if you've spotted anything.
The javascript item tooltips have also been removed. I wasn't very happy with them. You can now click on any item icon, anywhere in the game, and a small pop-up window will display details about the item. It's much nicer, I think, and it gives me more space to design in as new type of items and badges are added.
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