Monday, 23 June 2008

Weapon update

Monday's update is three new low-level weapons which are now dropping from the various spiders in the spider cave and the tuffet. There's a club, a stave and a dagger, with equip requirements ranging from level one to five.

These new weapons are also the first weapons in the game to drop from monsters. Eventually I hope that most players will get their weapons from monster drops, with the shop only being there to plug the gaps.

Wednesday, 18 June 2008

New monster: Rastafarian Carrot

Warning: spoilers ahead. This whole blog is spoilerific, but there you go.

Tonight I added a new monster to the Capture Farmland area, the Rastafarian Carrot, which is the first in a line of mutated crops that will be popping up in the farmland. I drew a standard carrot monster (a standard carrot monster!) and it struck me that the hair/leaves looked a little like dreadlocks. So naturally the thing to do was to draw on a rasta hat.

I'm pretty pleased with the way it looks. I definitely think my artistic style is developing nicely. Obviously it's still stick man style bold and basic, but compared with some of the basics I drew, say, 6 months ago I think it's much improved. Perhaps soon I might not be rubbish!

Sunday, 15 June 2008

Patch notes for Sunday, 15th June 2008

  • New stylesheet revision and layout.
  • Some IE CSS / display bugs fixed.
  • New item tooltip window, replacing the old javascript tooltips.
  • Hero's Rest is finally open!
  • Chat has been removed for the time being.
  • Updated spell checking code.
  • Fixed broken graphic for the Goblin Cannibal.
  • Fixed a hilarious bug whereby you could view other player's private inventory.

Stylin'

helpercat.jpg

I'm back! Last week I installed all my development tools on my laptop again, and dusted off the code. Since then, I've implemented a new stylesheet, streamlined some of the more ridiculous HTML, and tweaked the layout a little. It now plays nicer at larger and smaller resolutions, works better in Internet Explorer, and has a smaller stylesheet (a whole 3KB slimmer!) and should be easier to maintain. That said, there's still probably a bunch of display bugs across browsers, so let me know if you've spotted anything.

The javascript item tooltips have also been removed. I wasn't very happy with them. You can now click on any item icon, anywhere in the game, and a small pop-up window will display details about the item. It's much nicer, I think, and it gives me more space to design in as new type of items and badges are added.